Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 4h 3m 32s

Recently, SideFX held a games workshop which involved a full day of hands-on Houdini training. These recordings from the Artist track are now available for you to go through on your own. These lessons cover a range of topics from an introduction to procedural workflows to Realtime FX.

Thanks to NAD [École des arts numériques, de l’animation et du Design] for hosting us in Montreal for the in person workshop.

NOTE: One lesson from this workshop Houdini Foundations for Games which teaches how to create procedural assets for Unreal has been published as its own standalone lesson.

CREATED BY

SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

More from SideFX

COMMENTS

  • Kiloppa 2 years, 3 months ago  | 

    Hey SideFX, the Terrain workshop lacks sound during the presentation. Please fix. Thank you.

    • rmagee 2 years, 3 months ago  | 

      Fixed

  • Kimj 2 years, 2 months ago  | 

    How would you add the corners? There are 2 inputs but only the left one work in builing pattern ?

  • colthurst 1 year, 11 months ago  | 

    do i have to pay for the line

  • Lupoluke 1 year, 8 months ago  | 

    Question about - Building Generator.

    In Attribute create can i use the string field as a parameter for my HDA in unreal? In this way I could fill the string field (the path asset) directly in ue4.

    Thanks

  • cancKorin 11 months, 1 week ago  | 

    In Houdini 20.0.547 and UE 5.3 the step with referencing Megascan geometry doesn't work properly. The assets don't load .

Please log in to leave a comment.