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TOTAL DURATION: 4h 3m 32s
Recently, SideFX held a games workshop which involved a full day of hands-on Houdini training. These recordings from the Artist track are now available for you to go through on your own. These lessons cover a range of topics from an introduction to procedural workflows to Realtime FX.
Thanks to NAD [École des arts numériques, de l’animation et du Design] for hosting us in Montreal for the in person workshop.
NOTE: One lesson from this workshop Houdini Foundations for Games which teaches how to create procedural assets for Unreal has been published as its own standalone lesson.
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COMMENTS
Kiloppa 2 years, 3 months ago |
Hey SideFX, the Terrain workshop lacks sound during the presentation. Please fix. Thank you.
rmagee 2 years, 3 months ago |
Fixed
Kimj 2 years, 2 months ago |
How would you add the corners? There are 2 inputs but only the left one work in builing pattern ?
colthurst 1 year, 11 months ago |
do i have to pay for the line
Lupoluke 1 year, 8 months ago |
Question about - Building Generator.
In Attribute create can i use the string field as a parameter for my HDA in unreal? In this way I could fill the string field (the path asset) directly in ue4.
Thanks
cancKorin 11 months, 1 week ago |
In Houdini 20.0.547 and UE 5.3 the step with referencing Megascan geometry doesn't work properly. The assets don't load .
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