GEOMETRY ESSENTIALS 01: COMPONENTS & PRIMITIVE TYPES - VERSION 2.0
Houdini’s unique approach to geometry underpins everything you’ll end up doing with it – FX, direct modelling, procedural modelling, UVs, scene layout – it all starts here. This course is where we begin laying the best foundations for everything ahead.
By the end of this course, you’ll have a deep understanding of:
- Houdini’s geometry components – points, vertices, primitives, edges and breakpoints
- How geometry is constructed in Houdini by connecting points
- The importance and power of vertices in controlling connectivity
- The concepts, theories and practical uses of Houdini’s primitive types – polygons, nurbs, beziers, meshes, polysoups and quadratic primitives
- Drawing and editing bezier, nurbs and polygon curves using the new curve node
- How to easily convert from one primitive type to another – plus when and why you’d want to
About Hipflask and the Geometry Essentials series
Clear, comprehensive online courses to help you master Houdini. Designed for beginners by an award-winning 3D artist.
Take a handful of all the major CG applications and roll them into one – that’s about the scale of Houdini’s toolset and capabilities. That’s a lot to learn. For many, Houdini ends up straight in the too-hard basket. We’re here to pull it out.
Other courses just aren’t comprehensive enough for beginners. So we made our own to help CG professionals thrive. Straightforward, high quality training that progressively builds deep understanding. We got stuck learning the hard way, but you don’t have to.
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