GUARD TOWER 2 | WOOD WALL PART 8 | HI RES DISPLACEMENT
With our wood wall completed, let’s turn our focus to the high res mesh for our wall. Houdini has an incredible amount of power here. So let’s take a look at how we can use that power to generate a high res wood pattern using noises and VDB’s.
COMMENTS
DevoStevo 6 years, 1 month ago |
I re-referenced the post_line & z_offset to the foreach_end1 but my posts are still not working right i.e. they are stumps, something wrong with the y height? Just wondering if you made any other changes as well?
DevoStevo 6 years, 1 month ago |
Fixed it, I missed the post Y Size reference.
DevoStevo 6 years, 1 month ago |
Your a legend Kenny. Loving that procedural wood grain detail.....looks great.
Indie-Pixel 6 years, 1 month ago |
Well thanks Steve! I really appreciate that! I do try my best to put together awesome content. Thanks again! :-)
Rhuan 5 years, 1 month ago |
Would it be more computer intensive to use 3 object merge nodes and set the groups within instead of using the blast node 3 times for one object merge node? Really awesome course!
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