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TOTAL DURATION: 6h 11m 9s
Learn about the latest feature in Houdini 20 including Karma XPU, Feathers, Clouds, Material Catalog, Render Stats, Quad Remesh, APEX Character Rigging & Animation tools and more. These presentations were recorded at the Houdini HIVE in London.
Explore a variety of new features and workflows in Houdini 20. The new material catalog, cloning panel, and physical sun & sky, make creative exploration faster and more powerful, while the new render stats pane provides valuable insights into your renders. At the same time, learn about new render-time procedurals, usability improvements to existing UIs, and a whole lot more.
Your head will spin with all the new stuff XPU has to offer with Houdini 20. Learn how Tim was able to create a 6 shot sequence while testing all the new XPU features. Material blending, geolights, nested dielectrics and a lot more are making it to the party, are you?
Explore the new cloud modeling tools and shader in Houdini 20. Attila talks about the new cloud noise pattern and how it is used for cloud modeling. Learn all about the procedural cloud generator tools used to create clouds that take advantage of billowy and wispy cloud noise.
Not your traditional modeling tools, but in H20, there are several additions to processing or generating geometry and we will take a look at some of them. Particularly Point Cloud Normal, Point Cloud Surface, Quad Remesh, as well as goodies in Solaris Material Linker, Material Catalog, AMD MtlX Library and more.
Learn about the new SOP-based crowd motion path tools in Houdini 20. Find out what these motion paths are, take a tour through the new nodes, and explore topics such as combining non-simulated and simulation-based workflow. Next learn how to implement custom tools for manipulating motion paths.
Learn how to set up characters for the new animation state in Houdini 20. Learn the basics of organizing character elements in geometry folders; using and creating reusable rig components as well as assembling animator-friendly scenes. Learn how to combine this new animation workflow with classic KineFX workflows. Then take a quick look at how you can create tools for animators.
Explore the new features, tools and workflows for animating characters in Houdini 20. Learn how to pose your IK controls in an FK manner, how to work with selection sets, animation sliders and how to add dynamics to your characters. This session will focus on a viewport centric workflow that is designed around the needs of animators.
Learn all about how Ragdolls work in Houdini 20. Explore the new ragdoll workflow, emphasizing what has changed, and touch on some new concepts and ideas.
Explore how to get started with feathers in Houdini 20. Learn how to procedurally create a fast feather groom from feather library creation over groom controlling to the feather deformation (vellum based simulation) and rendering with the feather procedural in a USD pipeline. It explains the technical anatomy of the new feather system and shows how to convert previous multi-polyline based feather tools easily to the new feather workflow.
Learn how to use the new Houdini 20 feathers tools with the goal of making them game friendly. Explore two different ways to optimize your feathers setups for Unreal Engine.
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