In this tutorial you will learn how to use flip fluids and pyro simulations to create an epic magic beam battle. You will also learn some handy vex and python scripting to help automate and enhance your simulations. In addition to all this, Simon will also introduce you to particle rasterization before best practices and tips for final renders.So if you're interested in waging some epic magic battles in your work, please head on over to maxdepth.tv and pick up your copy of "Houdini Beams and Blasts" today!
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