A project-based breakdown, Part 01.
Controlling a flip sim to produce a large crashing wave in a small space considering restrictive elements of a brief.
00:00 Intro
01:02 What s a wave?
08:55 Working with restrictions
10:25 The solution
13:27 When to use the shelf tools
15:22 Generating Flip and Velocity
19:47 Workflow Tips
22:38 Inside DOPS
24:27 Controlling @v to be stable
26:24 Caching and previewing Flip