HOUDINI ENGINE FOR UNITY | INSTANCING & VARIATION
Learn how to set up instancing in your Houdini Digital Assets to work properly with Houdini Engine for Unity. Learn the packed/copy method and a new method which involves instance attributes. You will also learn how to instance a variety of objects and how to weight their presence in your system.
COMMENTS
kevingao6568 3 years, 6 months ago |
you are great teacher!
kevingao6568 3 years, 6 months ago |
thank you for your sharing, learn a lot from your tutorial
IJIDAU 3 years, 6 months ago |
Thank you! This helps fill some of the gaps and explain a few pipeline improvements I've been looking for.
GaoGavinFei 3 years, 6 months ago |
Greate Tutorial !Thx Simon!
shuwupeng 3 years, 4 months ago |
Thx Simon!
But,When I use Unity Transform Component to rotate instances which generated by HDA, all instances are reset to the initial direction when I recook or adjust HDA parameters. I see that you did not use Unity Transform to rotate the generated prefabe in the video, Would you try it?
DoctorClue1024 1 year, 11 months ago |
Does anyone have solution to measure unity_instanced mesh's size in Houdini?
I wand to import ununitize sized object, and rescale it to 1 meter. but match size or getboxsize node doesn't work on that.
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