The Unity plugin now lets you connect to a session of Houdini Engine running inside Houdini. The state of Houdini Engine can be viewed in Houdini while working with the plugin in Unity. Changes you make on either end, whether in Unity via the plugin or in Houdini via its various interfaces, will be synchronized to allow both applications to make changes and see the same results.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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