This comprehensive Houdini course will cover everything you need to know about Pyro, from basic to advanced explosion simulations, helping you understand all its components.

Starting with the equation used to create simulations, and culminating in the use of complex solvers, all of this will help you gain a deep understanding of not only WHAT these parameters do, but also HOW they work. Exploring explosion simulations is the best way to grasp the essence of all processes. So, we will craft various types of explosions and master the use of all solvers in Pyro.


This course is divided into four main parts:

Theoretical. We will consider the Navier-Stokes equation, according to which the simulation is calculated. We will also develop our own solver to gain a comprehensive understanding of the processes involved.

Simulating a Ground Explosion. Leveraging the knowledge from the first section, we will simulate a ground explosion using the smoke solver. This section includes learning to work with divergence and vorticles.

Simulating a Bomb Explosion. A larger explosion with a combination of several elements and a custom source. In this example, we will learn to work with temperature and see what role it plays.

Fuel Explosion Simulation. This type of explosion requires the pyro solver. We will combine a relatively new tool with previously learned techniques to create cool simulations.

This lesson will be useful both for people who already work in Houdini, and for those who are just starting to understand Pyro. 

All information is presented in detail using theoretical and practical examples. In addition to creating simulations, we covered working with cache and final result visualization in Mantra.


Andrii Zamorskyi


Andrii Zamorskyi has been a professional in the visual effects industry since 2009. He began his career creating FX for television and commercials before transitioning to the film industry, where he focused primarily on visual effects and compositing. Andrii is the co-founder of CG School, a renowned institution for computer graphics education, where he also serves as an instructor. He is the author of numerous lessons on 3ds Max, Houdini, RealFlow, After Effects, and Nuke, contributing significantly to the field through his expertise and dedication to teaching.





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