HOUDINI ISN'T SCARY PROJECT | PART 4 | FLIP FLUID DYNAMICS

Welcome to Part 4 of the Houdini Isn't Scary Project. 

In this part we go over how to convert our ball into a flip simulation. This covers the basics of Flip Fluid Dynamics in Houdini. 

If you haven't seen the rest of the series, you an find the full playlist here.

For the file download and more information you can check here.

CREATED BY

MOEEN SAYED

Visual Effects artist for over 6 years and Houdini tutorial content creator. Co-founder of Nine Between, a South African Visual Effects Studio. Currently based in Johannesburg, South Africa.

More from Moeen Sayed

COMMENTS

  • djspy 3 years, 11 months ago  | 

    Thanks a lot.

  • EmelyW 3 years, 2 months ago  | 

    Thank you so much for the awesome tutorial! It was so much fun and easy to follow.
    But I am wondering, how do I save a video of the simulation?

    • Moeen 3 years, 2 months ago  | 

      Hey, I'm glad that you enjoyed it! As for creating a video, Houdini is meant for a production pipeline where you go from an image sequence to a video file. Thus, Houdini generally outputs exr, png or jpg image sequences which can be put together as a video in software like Nuke, Davinci Resolve, Premiere Pro, After Effects etc. Please see the next part which is rendering and extras for more information on creating a good looking image sequence. I hope that helps!

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