Hello friends hope everyone is doing well,

It's finally here!! "Houdini Nebulas Volume Two" is live now at https://maxdepth.tv/product/houdini-nebulas-volume-two/

With nearly four hours of advanced yet easily digestible Houdini training you'll learn how to make insanely detailed Nebulas using particle fluids and volumes as well as shading and compositing your final renders in Nuke.

Sign up for our newsletter and you'll receive a 10% off discount code! Just send an email to newsletter@maxdepth.tv and I'll send you the code!

CREATED BY

TIMOTHY HANSON

Tim is an Emmy Award winning VFX / CG Supervisor at Zoic Studios in Los Angeles, CA with over 17 years of production experience working for studios like Digital Domain, Pixomondo, Bad Robot, MPC, Mirada, The Mill, Method Studios, and Google to name a few. His most recent work has been featured in titles such as Avengers Age of Ultron, Fast 8, Walking Dead, and Legion where he worked as an on the box VFX/CG Supervisor.

More from Timothy Hanson

COMMENTS

  • bobc4d 4 years, 5 months ago  | 

    I have volume one of Nebula tutorial, loved it. what is difference between volume one and two?

  • MAXDEPTH 4 years, 5 months ago  | 

    If you like volume one you will love this one! It has far more advanced techniques involving volumes instead of just particles So you can achieve a greater level of detail as well as the ability to get closer to the effects for fly throughs and such.

  • BabaJ 4 years, 5 months ago  | 

    Nice, looking forward to this tut. Did 'Volume 1' a while back on my 16GB machine. Just got one with 64GB, so I was looking for a new project/learn stuff in order to 'stress test' my new machine and see how far I can stretch memory use. Good timing :)

    • MAXDEPTH 4 years, 5 months ago  | 

      Oh this one will definitely stress your system lol. Highly detailed volumes will give it a run for its money for sure!

  • bobc4d 4 years, 4 months ago  | 

    on video 2 at 5:40, you break connection to get shape what you want it to be. how do you break connection to change values?

    • MAXDEPTH 4 years, 4 months ago  | 

      You just hit ctrl + shift and click on the parameter you want to break the connection for.

      • bobc4d 4 years, 4 months ago  | 

        Thank you for quick reply, that did the trick. thanks again.
        loving this tutorial.

        • MAXDEPTH 4 years, 4 months ago  | 

          Glad to hear it! Please spread the word and give it a star review!

  • bobc4d 4 years, 4 months ago  | 

    I've hit a snag I have gone over and over the video and can't find where I missed it. In video 2 after you file cache particleFludi_A you add a pointvop, then middle mouse click: you have 9 attributes, age being one of them, I only have one attribute and that is P.

    also in pointvop you have 3 each prims, verts and polys, I have 8 meg, 32 meg and 8 meg respectively. I must have missed something along the way.

    • bobc4d 4 years, 4 months ago  | 

      I had a bit of an epiphany and realized when I was saving/jumping up I didn't click on last node. once I did that my pointvop looks like yours and I have all the attributes. coming from C4D, those little things can byte. :-)

      • bobc4d 4 years, 4 months ago  | 

        arg. hit another snag. in visualize my points do not seem to be distributed throughout model randomly, they appear in bands and ramped but white color (far left) is blowing out all other colors.

        • MAXDEPTH 4 years, 4 months ago  | 

          When using the point scatter method into a volume don’t forget to add a little hitter to the points otherwise yes you will see banding. Hope that helps!

          • MAXDEPTH 4 years, 4 months ago  | 

            Sorry phone autocorrected me, you need to add some “jitter” to the points to kill the banding.

  • bobc4d 4 years, 4 months ago  | 

    I have another issue. I restarted at video 2. at 6 minutes in when you go to "create surface" node, in PFluidBase file cache I have 8 million points, using same settings on create surface node you had:
    voxel size 0.002
    shell thickness 0.03
    my number of points drops to 11,000

    is it you had more points in PFluidBase file cache or did I miss something?

    • bobc4d 4 years, 4 months ago  | 

      ok, so I bumped number of points coming from file cache from 8 million to 18 million, create surface now shows 45,000 points. does it really knock number of points down that much?

      • MAXDEPTH 4 years, 4 months ago  | 

        Can you show me some screen grabs? Let’s take this offline and just email me direct @ admin@maxdepth.tv

  • squall0704 3 years, 5 months ago  | 

    Hi
    I have an issue, in video 2 when to cache particleFluid_A, he makes frame 1 and after i have an error "Error running callback". I don't understand why.
    I redid the video 1 and 2 two times and it's always the same.
    Anyone know why?

    P.S: sorry for my english ^^

    • Eric_draven30 3 years ago  | 

      It's super annoying but the only work around I found was to copy and paste your chain right before the sim into a new project and then do the emit particle fluid part. I don't know why it works but it might have something to do with the caches.

  • Krimson8 3 years, 2 months ago  | 

    Hi , these scenes with a high amount of particles, roughly how long is it taking you guys to render on an average to good box (per frame ) I am assuming @ 1920x1080?

    • MAXDEPTH 3 years, 2 months ago  | 

      This scene after the particles were rasterized to volumes should take around two hours a frame.

  • Krimson8 3 years, 2 months ago  | 

    Awesome ! That’s not bad Thank you

  • JaimeArevalo 2 years, 7 months ago  | 

    Hello Tim. If there is necesary feedback from you at any part of the tutorial, Do you provide support? or How to contact you? as teacher-student to say in some way. Maybe Discord channel?. Thanks in advance!

    • MAXDEPTH 2 years, 7 months ago  | 

      You can email me directly. admin@maxdepth.tv

      • JaimeArevalo 2 years, 7 months ago  | 

        Super! thanks

  • berkut 1 year, 6 months ago  | 

    Hello Tim. I have a question, in the video at #2 at 14:31, I have all the particles of the same color, there is no gradient, no matter what the values ​​I set in "min" "max".
    Checkbox ïn attrebute "Age particles" is set.
    If I understand correctly, it turns out that all particles have parameter "Age" is same. Why?
    Is there something missing in the lesson?

Please log in to leave a comment.