We begin by setting up a simple rigid body simulation and look at how we can use the game development shelf tools supplied by SideFX to get it into Unity.
I accidentally cut out the FBX-export from that video, so here's a Quick Tip on how to do that.
Using attributes doesn't work with FBX-files, so in this video we look at how we add working material slots to the fractured mesh.
Info
Houdini Gamedev Tools : https://github.com/sideeffects/GameDevelopmentToolset
A short video on how to get Houdini rigid body simulations into Unity3D.
I hope you will enjoy it, let me know if your heart desires more of these!
Happy Devving everyone!
COMMENTS
darker27 7 years, 7 months ago |
HI! I follow your tutorial but I don't understand how you keep the uv of the object after the packed primitives node?
art3mis 7 years, 2 months ago |
Thanks but how do you export an FBX of a single deforming piece of geometry, like the one generated when using the Small Ocean Shelf Tool?
Please log in to leave a comment.