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TOTAL DURATION: 1h 20m 43s

In Copernicus, you can set up slap comps at the Solaris stage level. Learn how to create AOVs that generate useful data to use in these slap comps. Once you learn the basics of setting up a slap comp, you will take a deeper dive into a painterly post-processing effect. After that you will learn how to a render with a background still image, including how to match colors and values. Finally, you will learn how to work with video image sequences as background plates for adding VFX elements.

CREATED BY

MOEEN SAYED

Visual Effects artist for over 4 years and Houdini tutorial content creator. Co-founder of Nine Between, a South African Visual Effects Studio. Currently based in Johannesburg, South Africa.

More from Moeen Sayed

COMMENTS

  • jacksond48fb5659cd94ade 1 month, 1 week ago  | 

    Hello, on the second part of the video, is there a way to "fix"/ "lock" the painterly effect? I followed your tutorial for 1 of the project im working on but when the camera moves or object moved/rotate, the edge of the painterly effects moves also.

  • Qwame 1 month, 1 week ago  | 

    Please, can you go more in-depth about the project map? Thanks

  • vastemka 1 month ago  | 

    Hope next update bring camera tracker, then Houdini will dominate industry. No need to roundtripping multiple softwares.

  • LearningTheCurve 1 week, 5 days ago  | 

    Hi Moeen! you are great with your tutorials!

    Hey, i have a problem... i did all that you said, but when i press the Control Slap Comp Settings button houdini crashes without warning

    Do you know what can be the problem?

    • Moeen 1 week, 5 days ago  | 

      Hey! Firstly, thank you!
      I also had that issue and I struggled to figure out the cause of it. It's important to remember that Copernicus is still in it's early stages as of this tutorial. The one thing that seemed to fix it for me, was making sure of the following:
      1. I had a karma render node
      2. I had a camera in my scene
      3. The karma node references the camera
      4. The karma node has the same dimensions as the camera
      5. The viewport is being viewed through the camera view

      Let me know if that works. I know it's a bit odd, but I assume it will be fixed soon. We tried to submit it as a bug on my side, but were unable to reliably reproduce it. If you can find a way to reproduce it, then please put it through to the SideFX team as a bug.

      I hope this helps!

  • LearningTheCurve 1 week, 1 day ago  | 

    Hi Moeen! Thak you for the response

    Unfortunatly this doesnt work for me. I will keep trying but a follow all the tutorial the same as you.

    Something odd its that when a by pass thebackground image, sometimes it didnt crash when i activate the slap comp...

    If i can solve it i will write again!

    Ty!

  • fizzypopvfx 2 days, 23 hours ago  | 

    Hiya, thanks for this wonderful tutorial! Background plate glossy reflections aren't working for me, maybe a bug, but I've followed the setup 3 times. I tick the box, lower roughness but no change :( Karma is using the correct camera and XPU, tried CPU too but no luck.

    • fizzypopvfx 2 days, 22 hours ago  | 

      rebuilt again and it worked ¯\_(ツ)_/¯ :D

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