PROCEDURAL SPONGE MATERIAL IN MATERIALX & COPERNICUS
In this tutorial, we’ll dive deep into Houdini and explore how to create a realistic sponge material using MaterialX inside Solaris. With the help of Copernicus we will create procedural height textures to create the typical surface displacement of a sponge. Whether you’re into procedural workflows, learning advanced shading techniques, or just want to make materials that stand out, this video will walk you through every step! 🙌
By the end of the tutorial, you’ll have a custom sponge material you can tweak and integrate into your own projects. Perfect for 3D artists and Houdini enthusiasts, this setup gives you insight into both procedural material creation, texture creation with Copernicus and working with MaterialX in Houdini’s powerful Solaris environment.
Project File
The full project file is available on both Patreon and Gumroad for those who want to explore it in more detail or use it in their own work! 🎉
Patreon - https://www.patreon.com/graphicinmotion/shop
Gumroad - https://graphicinmotion.gumroad.com/
COMMENTS
Please log in to leave a comment.