This video covers the process of lighting and rendering an interior scene in Houdini.
In this video we take a look at a variety of topics such as Portal Geometry, adding GI lights to calculate secondary bounces, optimizing the global illumination and manually adding bounce lights to better light up the scene.
I did another render later at Full HD and managed to get the render time down to 37 mins. The render settings were
Pixel samples - 3x3
Noise Level - 0.02
Processor - 17 920 ( using only 6 threads. I kept 2 threads free so I could continue working as it rendered )
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