This video covers the process of lighting and rendering an interior scene in Houdini.

In this video we take a look at a variety of topics such as Portal Geometry, adding GI lights to calculate secondary bounces, optimizing the global illumination and manually adding bounce lights to better light up the scene.

I did another render later at Full HD and managed to get the render time down to 37 mins. The render settings were

Pixel samples - 3x3
Noise Level - 0.02
Processor - 17 920 ( using only 6 threads. I kept 2 threads free so I could continue working as it rendered )

CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

More from Rohan Dalvi

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