The intersect function computes the first intersection of a ray with geometry.

Another closer look into one of the vex functions that you can use in Houdini. This is a very useful one - allowing you to test your geometry for collisions, finding distances between objects and gives you access to the result of that test.

Patreon Post with File ( Public on 9th of July): https://www.patreon.com/posts/53113536

CREATED BY

DAVID KAHL

David is a Software Developer and VFX Artist based in Germany. Houdini has allowed him to combine his experience in 3D and scripting, taking both to new heights. He has a passion for sharing his knowledge and tries to do his very best to make a difference in the community.

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