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TOTAL DURATION: 4h 05m

This course intends to give an introduction to the concepts needed to begin using Houdini’s Karma renderer. This USD-based renderer is now the recommended renderer in Houdini, and replaces Mantra. Since Karma is based around USD and used in Solaris, some elements of these will need to be understood to be successful using Karma. Some of the content used throughout this course can also be found in the Karma User Guide section of the Houdini Documentation. Throughout this course you will learn about the differences between CPU & XPU, be shown examples of light types, be introduced to MaterialX concepts, and learn about the basic render settings needed. This course will not attempt to deep-dive into every topic, as subsequent courses will add depth. By the end of this course you should feel comfortable using Karma for your common renders.

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COMMENTS

  • LukeP 3 days, 1 hour ago  | 

    Awesome! More tutorials like this that focus on end to end workflows, core concepts and nodes.

  • coccarolla 2 days, 22 hours ago  | 

    4 hours of content and no mention of caustics?!

    • PArcara09 2 days, 20 hours ago  | 

      That will be in the advanced course. Working on more courses for the coming months

  • thejedic9fe0cfbc41944bf 2 days, 11 hours ago  | 

    Thank you so very much Mr Arcara for this very comprehensive tutorial series

  • weinzibler1998 2 days, 8 hours ago  | 

    This was good!
    Can someone please make a detailed, complete tutorial about "Light Path Expressions"? It's so confusing.

    • PArcara09 2 days, 5 hours ago  | 

      In order to have a better understanding of LPEs, it's necessary to have a better understanding of Path Tracing as a whole. Take a look at my Intro to Path Tracing Concepts course if you need some basic info: https://www.sidefx.com/tutorials/intro-to-path-tracing-concepts/. Beyond that, I'm planning to touch on LPEs in a couple of upcoming courses.

      • weinzibler1998 1 day, 12 hours ago  | 

        Thanks, I'll check that out!

        I wanted to create something like "Refraction Affects Alpha Channel" as in Redshift. I’ve found some solutions, but I don’t fully understand them yet. I can see the power of LPE, but admittedly, I’m struggling to grasp it, even after reading the documentation. I really wish there were a short, complete tutorial on it, since LPE is one of Karma’s greatest strengths.

        Also, I just want to say that you’re an absolutely amazing teacher. Your USD tutorials were fantastic, you explain things so clearly. Thank you, and have a great day!

        • PArcara09 1 day, 5 hours ago  | 

          I'll definitely keep that in mind as I am making the next couple courses, and thank you so much for your kind words.

  • MrVFX 2 days, 7 hours ago  | 

    Thank u so much.

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