Introduction to Collisions in Houdini

In this series of Houdini tutorials we'll get an introduction to Houdini's dynamic context by exploring object collisions. We'll start with a general overview of dynamics in Houdini and discuss the key concepts behind working with simulations. 

We'll explore the idea of animation without keyframes and the role of solvers in Houdini's dynamic context. Next we go over how to properly set up your scene for working in the dynamic context and how to avoid common mistakes. We'll talk about basic rigid body techniques for creating object interactions. We'll go over how to set up effective collision geometry, and wrap things up by taking a look at the Finite Element Solver and cloth simulations.

This course was developed for an artist with a solid understanding of basic 3D concepts and a general understanding of Houdini's interface. While this Houdini training covers the fundamental concepts behind dynamic operators, it is not intended to cover every parameter of every solver. We will instead focus on the ideas and workflow of the dynamic context and the key parameters that will easily allow us to direct the behavior of our simulation.

CREATED BY

JOHN MONCRIEF

John is the Education and Training Manager at SideFX. Previously, he was the Resident Dynamics Instructor and Dynamics Curriculum Manager at Pluralsight Creative. John has been teaching various visual effects software packages to creative industry professionals for more than 20 years. He lives for the rush of seeing his pupils experience "light bulb" moments. His latest passion is making sure that no software or tools can get in the way of an artist expressing their creative vision.

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