Introduction to Materials in Houdini

In this Houdini tutorial, we'll take an introductory look at materials.We'll start by setting up our Houdini session for a proper shading workflow. We'll learn about the Render View, the Material Palette, basic environment lights, and the Mantra render node. We'll learn how to apply materials from the Material Palette to various types of geometry. 

We'll explore the general materials starting with the Clay shader; taking time to understand the fundamental parameters that control color and alpha. Next, we'll move to the more complex and highly functional Mantra Surface Shader to create a realistic car paint surface. Finally, we'll create an Alien Skin shader using displacement and subsurface scattering. 

This Houdini training is designed to be an introductory course covering the basic principles and techniques for working with materials and was developed for an artist with a basic understanding of Houdini's general terminology, user interface, and controls.

CREATED BY

JOHN MONCRIEF

John is the Education and Training Manager at SideFX. Previously, he was the Resident Dynamics Instructor and Dynamics Curriculum Manager at Pluralsight Creative. John has been teaching various visual effects software packages to creative industry professionals for more than 20 years. He lives for the rush of seeing his pupils experience "light bulb" moments. His latest passion is making sure that no software or tools can get in the way of an artist expressing their creative vision.

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