Introduction to the POP Fluid node in Houdini 17, a new fluid solver.

COMMENTS

  • Tesla_s_fan 6 years, 1 month ago  | 

    666

  • bijianchang 6 years, 1 month ago  | 

    中式英语教程终于上线了,哈哈,666!

  • ztyqaz111 6 years, 1 month ago  | 

    666

  • zoption 6 years, 1 month ago  | 

    感觉火人有台词哈哈

  • CreativeWaves 6 years, 1 month ago  | 

    what are you guys talking about???

  • Laven666 6 years, 1 month ago  | 

    six six six

  • Motionaut 6 years ago  | 

    667 Neighbour of the beast. Anyways, thanks Lewis. This new node looks extremely promising. Would love to try under water cloth sims, after watching Jeff Wagners most recent talk and your input. Shot boet!

  • i765563652 6 years ago  | 

    666

  • KernChristoph 6 years ago  | 

    sry for being incompetent, but after putting in the pop Fluid node I get this error message .... Any ideas ??? Thx

    Error
    cl_compute_lambda:
    Error: popobject - /obj/sphere1/popnet/popfluid1/cl_compute_lambda: OpenCL Exception: :3:7: warning: no previous prototype for function 'spikyKernelDerivative'
    float spikyKernelDerivative(float r, float h)
    ^
    :8:19: error: use of undeclared identifier 'M_PI'
    return -45 / (M_PI * h) * r * r;
    ^
    :13:7: warning: no previous prototype for function 'poly6Kernel'
    float poly6Kernel(float r, float h)
    ^
    :19:24: error: use of undeclared identifier 'M_PI'
    return 315 / (64 * M_PI * h) * r * r * r;
    ^
    ......

  • KernChristoph 6 years ago  | 

    To anyone who´s also concerned by this issue ....

    I just had to change the OpenCl handling in the preferences from GPU ( sadly Iris Pro / Macbook ) to CPU and that seems to solve the problem ....

    Happy :)

  • Dav_Rod 6 years ago  | 

    This is a real tutorial!!!
    Thanks for sharing and explaining Lewis!

  • ce ge 6 years ago  | 

    hmm i can't even get the same sops and objects by using the tab menu. seems like most of them are not in it ?! total noob here. sorry :S

  • ce ge 6 years ago  | 

    nvmd i'm stupid lol. didn't open houdini fx but houdini lol

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