Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.
Never touched KineFX in Houdini? Maybe looking for some advanced techniques to enrich your Character Animation or speed up your Posing workflow? This KineFX series will start off with a few beginner concepts and build up to advanced techniques that can be used for Procedural Animation, Character Posing, and creating Advanced IK Controls!
Here I got a really simple video going over the bare bone basics of Kine-FX in Houdini. It's meant for those that have never touched Kine-FX before. If you have a bit of experience with Kine-FX, you should skip this video and watch Basic Concept #2 IK Controls & Anchor points, which should be released shortly after releasing video.
I continue off from the previous Basic Concept and we start digging deeper into Houdini's Kine-FX world by introducing the IK Full Body node. You're going to love this node! It makes character posing so much easier! And if you use the workflow I suggest in the video, you'll find that you don't need any bone remapping at all!
I continue off from Basic Concept #2 where we had an unsolved issue with rigging the hands and feet. We couldn't pose the hands without affecting the feet, but we wanted the feet to stand cemented on the ground. In this video, I demonstrate how priority can be added to the IK Control Bones and tell Houdini which bones should be followed more closely than others. This will allow us more control over posing the characters.
In this video, I demonstrate how we can use what has been taught up until now with Houdini's Kine-FX techniques and character rig posing to create a scene where the Octopus grabs onto a balloon. The Kine-FX is combined with some tricks in the viewport and Vellum Simulation to make the wrinkles in the balloon and make our lives easier rather than modeling the wrinkles manually. I hope this will inspire more ideas for future projects of your own!
In this video, I go over another technique you can use for Rig Posing with Houdini's KineFX system. By Layering the Full Body IK nodes and organize the rig poses into groups, it will make our Character Posing tasks a lot more efficient. Non-destructive rig posing! We can take this to a new level and tackle some more complex character poses that involves more limbs and requires more adjustments.
In this video, we'll explore how the Full Body IK node in Houdini is used for quick character animations for long chains of rigged bones. This workflow is especially useful for animating with tails, fingers, ropes, tentacles, or anything that has a long chain of bones.
In this video, I use a new character that I've made to show case how to setup the animate and setup the IK Controls utilizing all the Basic Concept videos up until now in this Kine-FX mini-series for Houdini! There's a lot of new tips and tricks within this video that are only available in this video, that will help you rig & animate characters in Houdini using Kine-FX!
In this video, I use a new character that I've made to show case how to setup the animate and setup the IK Controls utilizing all the Basic Concept videos up until now in this Kine-FX mini-series for Houdini! There's a lot of new tips and tricks within this video that are only available in this video, that will help you rig & animate characters in Houdini using Kine-FX!
I'm going to kick start a new sub-topic in this Kine-FX series with Procedural Animation. What more fun than driving your Kine-FX rigs with some Procedural Animation? This video is an introductory to procedural animation and uses the sine wave as a handy tool to demonstrate one quick way of adding motion to your characters, objects, and rigs. I'll go over some basics of what makes an animation procedural and simple techniques how you can apply the sine wave to characters.
In this video, I demonstrate how you can easily apply Procedural Animation on a rigged Character in Houdini using KineFX. We'll focus on using the Sine Wave to bring our characters to life with a couple of simple expressions!
In this video, we get to create some more advanced Custom Controls for our rigs in Houdini. We'll use another rig to control our character rig. Imagine the possibilities of this technique! We'll be able to use so many different ways of creating animations. Imagine adding procedural animation on top of all this! It can only get more awesome from here on!
In this video, I expand on the previous topic and we create intelligent rig controls that reacts to the environment around the rig. This automates a portion of the animation and makes life so much more easier when it comes to animation. This video demonstrates a simple example of a Campass Rig, but I'm hoping this will inspire you to think of different ideas for other rigs to make more complex animations!
COMMENTS
Please log in to leave a comment.