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Teaser Video:

Vellum Belts Part 1

Using the Vellum Solver to create belts, knots, and rope-like objects is a very easy task.  Creating knots can be quite complicated to 3D model using traditional sculpting software, but when using Houdini and the Vellum Solver, it proves to be an amazing procedural workflow.

CREATED BY

BUBBLE PINS

Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.

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