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TOTAL DURATION: 48m 47s
A great way to learn Houdini is to become familiar with the nodes used by artists on a day-to-day basis. Explore several Look dev nodes including all the key parameters on that node and how that node can work with other nodes.
These lessons come from the Mardini 2024 Daily Art Challenge where each day artists used a chosen node to create images and animations. Moeen created these videos to help each artist get a good start to each day and the resulting videos can also be useful to the wider community.
Use the asset gallery to populate your shot using the Layout node. Use the different brushes to get the right look.
Once you have some lights in your shot, you can use the Light Mixer to edit their intensity, exposure and position all from one node.
Use this node to create MaterialX shaders with access to specialized Karma nodes. The materials are ideal for use with Karma XPU.
Link materials to geometry and access the built-in material gallery that are already set up as USD for use in Karma XPU.
Set up a fog environment in your shot which is ideal for casting cool "god-ray" shadows.
Bring in a background plate and render your shot against it. You can set up shadows and reflections to render with your background.
A special light that creates an environment with is controlled by the artist including the sun. Quickly get nice environment rendering with this node.
COMMENTS
vrauckis 10 months ago |
I tried to duplicate the "Stacked" feature with just a stack of barrels but when trying to select the barrels, I get an AssertionError console message. And the barrels are NOT selected. Trying to select them individually after the message, the layout list folds and still no barrels are selected. In the viewport, I get a message at the bottom saying "This primitive can't be dragged because it hasn't been added to the physics world". I have created new files that are simply the layout and a grid, restarted Houdini (20.688), and restarted my computer, all to no avail.
In general, it seems that Houdini is unable to keep their program from completely changing each version without breaking the nodes and acting differently compared to previous versions. It makes it almost impossible to try to learn from a tutorial that uses a version just a year old. How does SideFX expect anyone to learn?
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