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Learn how to generate explosions, smoke, and lightning in Houdini then export these to Unreal. SideFX Labs flipbook textures can be used to generate sprite sheets for dynamic magical explosions, fire, and smoke. SideFX Labs lightning nodes can be used to create lightning with a dynamic remeshing Vat. Falling and breaking glass can be generated within Houdini. Interweave all of these elements with Niagara emitters and blueprints to create multilayer magical combat FX within Unreal.

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COMMENTS

  • osong 2 years, 5 months ago  | 

    Amazing result, can't wait to jump in and give this a go. Thank you for the ongoing effort of showing latest techniques for realtime!

  • kivril 2 years, 3 months ago  | 

    Hello I get this:
    Error running callback:
    Traceback (most recent call last):
    File "labs::Sop/maps_baker::5.0/execute", line 1, in <module>
    File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.303/houdini/python3.9libs\hou.py", line 50953, in __getattr__
    return _hou.HDAModule___getattr__(self, name)
    AttributeError: 'module' object has no attribute 'Render'

  • ShtirlicM 9 months ago  | 

    Hello.
    They could not explain exactly how the attribute details were configured and where they were assigned, I could not find the attached files at all. Thank you!

    • ShtirlicM 9 months ago  | 

      Its for Animating Glass Panes.

  • yiqing.sun 4 months, 1 week ago  | 

    Hello, Is it available for you guys to tell me where is the video for setting up the big circular dispersing purple smoke in demo's last part? It seems that there is no explanation or setup instructions for this content. Thank you!

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