Rendering and Shading with Mantra Workshop

A free workshop on getting started with Houdini's Mantra. From the very basics to more advanced topics. Principled shader, noise-driven micro-details, triplanar displacements, rendertime masking and shader mixing — we are not skipping any steps, so it's great even for absolute beginners.

by Olle 'glitchi' S, Arise.Works

CREATED BY

O SONG

Hey, I am Song. You can learn more about working with Houdini and Unreal Engine on my website https://osong.art You can find me on twitter at https://twitter.com/oossoonngg

More from O Song

COMMENTS

  • osong 5 years ago  | 

    Added a chapter on Triplanar projections setup — how it works, how to setup useful new defaults, and creating alien rocks: https://youtu.be/6Mmd5r5Ektw

  • osong 5 years ago  | 

    Added a chapter on Shader/Material mixing: https://youtu.be/Fspeu7Q9c1Y

  • osong 5 years ago  | 

    Added a chapter on Rounded Edge Shader + Basics of Procedural Tear & Wear: https://youtu.be/uK4t414wwwc

  • osong 5 years ago  | 

    Surface Imperfections: Dirt mask & Occlusion mask — Procedural Material Creation: https://youtu.be/JtDQaYWkSsk

  • osong 5 years ago  | 

    Types of Lights, Global Illumination, Render Noise and Settings: https://youtu.be/wXf6PUdGZtI

  • osong 5 years ago  | 

    Car Paint Shader, Fresnel, Frosted Glass Effect: https://youtu.be/oUWFxqhJDlA
    Additional Noise Controls & Rest Position: https://youtu.be/4yNc3bybyW4

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