Dive deep into the second part of the process of creating dynamic environments and FX using Houdini and Unreal Engine 5 with VFX Supervisor Cosku Turhan.


This tutorial guides you through the steps of developing a lush forest and a dynamically simulated river. Starting with procedural content generation (PCG) to sculpt and populate a vibrant forest landscape, the course progresses into advanced water simulation techniques using Houdini's Flip simulation for realistic river and white water effects. Enhance your skills in integrating these elements within Unreal Engine 5, leveraging and diving deep into tools like the Houdini Niagara plugin to bring your scenes to life with stunning realism.

Learn how to seamlessly integrate Houdini's robust simulation capabilities with Unreal Engine 5's powerful engine to create breathtaking scenes.

Main Takeaways:
  • Master environment creation using Unreal Engine 5’s Landscape tools.
  • Understand the fundamentals of procedural content generation (PCG) in Unreal Engine 5.
  • Simulate realistic river flows and white water using Houdini.
  • Export geometries and animations from Houdini to Unreal Engine using VAT.
  • Dive deep into the Houdini Niagara Plugin 

Target Audience:
This guide is designed for intermediate digital artists, game developers, and visual effects (VFX) professionals who are looking to elevate their skills using the power of Houdini inside Unreal 5.

Prerequisites:
Intermediate understanding of Unreal Engine 5 and Houdini interfaces.


Cosku Turhan

Sidefx inc.

Cosku Turhan is a real-time VFX Supervisor who worked on films like "Beowulf," "Alice in Wonderland," "The Wizard of Oz," "The Amazing Spider-Man II," "Alice Through the Looking Glass," "Suicide Squad," and "Spider-Man: Into the Spider-Verse." He won three VES award nominations and the grand prize in the "Rendering the Metaverse" VR competition. At Magnopus, he supervised Emmy-nominated projects like "COCO VR" and "Blade Runner 2046: Memory Lab" and won an Emmy for "Love Death and Robots: Vaulted Halls Entombed." Now, he leads XR projects at Refik Anadol’s studio.










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