In this video, we're going to apply randomized materials on crowd
agents, or zombies, using the Material Style Sheets in Houdini. We start
by making a new Style Sheet Parameter, then add an override (this is the
material that we're going to do the override on and then randomize
different materials with). We can also use Set Target from Viewport
Selection to pick which zombie we want to do the override on, or apply
the override to all agents. We'll also plug in some CVEX scripts that
were prepared earlier, which will randomize our textures.
COMMENTS
dansidi 7 years, 8 months ago |
"We'll also plug in some CVEX scripts that were prepared earlier, which will randomize our textures."
Please give us all the pieces of the puzzle, so that we can use this tricky part of the software.
Thanks!
mackerBaehr 7 years, 6 months ago |
yes please, need that
Sebastien Levieux 3 years, 4 months ago |
it is like a secret to have those previous video...nobody answer....
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