This video will cover the Melt Object tool within the Viscous fluid shelf set in Houdini. We are going to drop a pig head on some spikes and see it pool on the ground. Using the Melt Object tool, the pig head is converted to a flipfluid filled object. To ensure that we're getting accurate collisions on the static object (the spike), we turn on Collision Guide to see the actual shape of our collision object and adjust the Uniform Divisions value to get a closer representation of the spike shape.
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