In this video we will cover how to create a metallic car paint shader in Houdini.

To do this we shall use the basic PBR nodes that are available in Houdini to create the various layers required to make the shader and also use procedural textures to create the flakes layer.

CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

More from Rohan Dalvi

COMMENTS

  • There are currently no comments

Please log in to leave a comment.