In this workshop, Urban Bradesko will explore the journey of creating explosions in Houdini. During the first few weeks, we will focus on art direction and building our emitters. Emitters constitute 80% of the appearance in explosions, and regardless of the solver used, they are essential for creating the look, shapes, and speed of the explosion. Without a solid emitter, you are merely testing your luck on how the explosion will be simulated, since the shapes change every time you alter the resolution.


We will also take a look at building the shaders.

The subsequent weeks will be dedicated to practical, shot-based projects like those seen in the teaser. 

We recreated famous explosion shots and reverse-engineered how they were done.

We will be tackling rendering and compositing as well.

COMMENTS

  • CYTE 1 day, 18 hours ago  | 

    It looks very cool! But explosions on the moon would look different. There is no air. So, no drag, no mushrooming. I know, I know, just saying. But it looks excellent.

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