Dense packings of objects onto surfaces always look stunning. There are many analytical algorithms out there to compute such a packing. In this video we’ll explore a simulation based approach to achieve a dense packing of particles with varying radius. This is more versatile and easily allows for a nice packing animation.
We’ll quickly review the concepts of “signed distance fields” and “the gradient” to project particles onto a surface along the way. Then we’ll explore the intersect VOP to sample attributes from a foreign surface.
COMMENTS
Anifex 7 years, 8 months ago |
every once in awhile I run across a good tutorial this was very informative and helpful thank you for this.
joshuaKrishna 7 years ago |
Detailed explanation...Found it too informative...So useful for me than you expected...Thank you so much...
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