PDG FOR DESIGN WORK PT. 2 - SPEEDING UP YOUR SETUPS USING TOPS
So you're asking yourself "Why would I want to use PDG/TOPs?!". If you're not convinced yet, maybe this straightforward single TOP-node setup will convince you. In this tutorial we'll speed up the remeshing of an animated mesh by a factor of ten. Yes, that's x10!
COMMENTS
bdav 5 years, 8 months ago |
Really useful thanks !
Dav_Rod 5 years, 8 months ago |
Thanks a lot for the tut!
If the PDG is able to perfectly define 229 processes,
I wonder if it would be possible to throw them to the graphics card instead of the processor.(?)
Petoncle56 5 years, 8 months ago |
exactly what i need, thanks !
Dav_Rod 5 years, 8 months ago |
Thanks a lot for that
The remesh node is using one core as seen in the task manager. But just one or two nodes up, all cores are being already used as soon as you step one frame on the timeline.
When watching the task manager with PDGs all cores are being used because it is running the full process at each frame. But that doesnt mean that now the remesh is performing faster.
Am I wrong?
I would like to know what is the speed increase, but my machine crashes with pdgs and still dont know why. Somebody can give some data about it? Maybe just a time comparison for the first 5 frames with and without PDGs?
Thanks in advance.
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