PDG FOR DESIGN WORK PT. 4 - DISTRIBUTED GRAINS USING PDG
Our CPU farm comes in handy when you're looking to speed up simulations. Which works especially well with FLIP or - in our case - with grains. In this tutorial we'll setup a basic grainsimulation to run distributed using TOPs.
COMMENTS
niczoom 5 years, 8 months ago |
Great tutorial (as always) Moritz! Is grains multi-threaded? Would we see a benefit using TOPS/localscheduler as well?
Pixelkram 5 years, 8 months ago |
Heyhey,
as far as I know, grains indeed is already multithreaded. However I didn't try out running this particular setup locally as I assumed the speed gains not to be too massive, but I could definitely be wrong. So please try it out and share your results! Highly interested in what you find out!
Cheers,
Mo
fxmaximus 5 years, 6 months ago |
Finally got to understand Tops for simulation...thanks moritz. Only issue I seem to have is my collisions don’t seem to work when using tops. But works fine in sop and dops ...any idea why?
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