This hands on tutorial will show how PDG can generate multiple particle streams (wedges) utilizing multiple cores in parallel. In part 1 of this video we will discuss a general Houdini centric workflow where the Particle Stream is created with a few Objects and a Dynamics Operator Network. We will then drop down a TOP Network and use PDG to drive the particle simulation we just created.
PDG topics discussed are:
- Houdini centric workflow suggestions for PDG
- Wedge operator - how to drive Surface Operator parameters through PDG
- ROP Mantra - how to render image files
- Wedge Index and Wedge Number attributes
- PDG Input and Output attributes
- Partition by Frame operator
- Image Magick - how to install and use this third party app
- Wait for All operator
- ffmpeg Encode Video - how to install and use this third party app
COMMENTS
Mjag007 5 years, 8 months ago |
Quick question, I cannot get the view task output to work from the rop mantra down. It says cannot load the file.
But if I view task info and click the output image it loads correctly. I have the project settings and all correctly.
Any ideas on a fix for this.
ChazS 5 years, 7 months ago |
If this is the second intro tutorial to PDG, what/where is the first one?
kevinthebright 5 years, 5 months ago |
Hey Ari, Are the hip files available? Thanks
art3mis 5 years, 4 months ago |
ditto
Don't understand why there isn't a link to a
1) starting .hip
2) completed .hip
More or less essential to properly follow along.
GOgraphR 3 years, 1 month ago |
@23:10 with the three wedges for the color components, did you forgot what you said earlier about the target parameter override?? That would have given you at least _too_much_ variation in color (3 variants for a given red, 3 greens for each red ==9, and 3 blues for each before ==27. And the seed variants included ==27*3 ==81 variants in total)
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