In this video we take a look at the Pivot Painter Tool.
It stores the
pivot and rotational information in the model's textures. But what does
that mean and how can we use it?
Once in Unreal the data allows animations on the pieces even if we are
only using a static mesh. We don't need a skeletal mesh and still
achieve interesting effects.
In this video I cover the basics and start experimenting with an idea. I
wanted the pieces to fly into the scene - starting from the players
position.
The SideFX video I mentioned:
https://www.youtube.com/watch?v=PRZBIUxaO5I
In addition to that I started a few more examples - testing a more
mechanical animation.
I go into a bit more detail in a longer version available to my
auditorium patrons.
That video together with the Houdini file can be
found here
https://www.patreon.com/posts/49221586
COMMENTS
sharanya 2 years, 4 months ago |
<h1>Nice<h1>
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