Playing with Arches


Welcome to this tutorial series about creating arches in Houdini for your video-games! You can find all the files and more tutorials on our website.

1: Mathematics and Placement

In this first part of our Playing with Arches series, we will go over some cool mathematics and magic in VOP-networks to generate our procedural arches and placing them along a curve. This will be the base of our HDA (Houdini Digital Asset)!



2: Thoughts to Geometry

In part two of the series we will be using the wire frame, made in last video, to create geometry. Doing this allows you to have a very flexible system which is open to your art direction!



CREATED BY

FEIKE POSTMES

I'm a freelance Technical Artist with a love for mathematics, currently co-developing the Natsura foliage toolset. I also co-founded DodoDevs, a technical art company, where I'm working on procedural solutions for 3D content generation. I grew up in the Netherlands and studied International Game Architecture & Design at Breda University of Applied Sciences. Previously I worked for Applied Intuition and was a part of Square Enix's R&D division, channeling my inner nerd to discover the wonders of procedural buildings.

More from Feike Postmes

COMMENTS

  • mike4llion 3 years, 11 months ago  | 

    @3:47 you promote a parameter, I am unable to find this option. I am using v18.5 All I see is the "Tab Menu" with the list of available nodes.

  • mike4llion 3 years, 11 months ago  | 

    Never mind, I figured it out, middle mouse button in input.

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