Playing with Arches
Welcome to this tutorial series about creating arches in Houdini for your video-games! You can find all the files and more tutorials on our website.
1: Mathematics and Placement
In this first part of our Playing with Arches series, we will go over some cool mathematics and magic in VOP-networks to generate our procedural arches and placing them along a curve. This will be the base of our HDA (Houdini Digital Asset)!
2: Thoughts to Geometry
In part two of the series we will be using the wire frame, made in last video, to create geometry. Doing this allows you to have a very flexible system which is open to your art direction!
COMMENTS
mike4llion 3 years, 5 months ago |
@3:47 you promote a parameter, I am unable to find this option. I am using v18.5 All I see is the "Tab Menu" with the list of available nodes.
mike4llion 3 years, 5 months ago |
Never mind, I figured it out, middle mouse button in input.
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