In this tutorial, I'll guide you step by step on how to create a textile surface from scratch using Houdini's procedural metaballs. You'll then easily generate a point cloud model and explore different techniques for creating attributes on the point cloud and surface.
We'll use VOPs to create custom noise patterns, MOPS Spread for masking, and custom Attributes to control the morphing effect.
I'll also share with you some tips and tricks for optimizing your workflow and achieving different variations based on the same effect.
By the end of the tutorial, you'll have a solid understanding of multiple techniques for creating a point-to-textile surface morphing animation in Houdini.
But that's not all!
You'll also learn various techniques for lighting and texturing in Redshift, as well as color grading to polish your final render.
This will make your projects stand out even more and give them a professional touch.
So what are you waiting for? Let's get started!
COMMENTS
Please log in to leave a comment.