In order to understand whats going on here’s a quick breakdown of the algorithm. What Yader does in each simulation step is this:
– First we take a triangle mesh and resample each triangle into a closed polygon with 6 points. This yields the skewed hexagonal shapes we’ll be working on.
– Next we use the relax SOP to push the hexagon’s points apart. The trick is to slightly increase the point separation (aka “how far to push the points apart”) each frame, so our points keep moving.
– After our hexagons have been pushed around without intersecting each other the final step is to create additional polygons to slowly fill the area with an incerasing number of polygons. To do this we randomly select some existing polygons (aka some og the hexagons) and subdivide them into triangles. Those triangles will be converted into hexagons and their points relaxed in the next solver step.
COMMENTS
quazarcat 6 years, 4 months ago |
Awesome tutorial.
Thank you, Yader.
tazzzy505 5 years, 9 months ago |
damn they've changed a few of the nodes and I can't seem to follow along
KlaudioNommoHajro 5 years, 3 months ago |
:/
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