This video will demonstrate the PolyBevel tool and the number of option controls that exist inside. You can apply PolyBevel on either an entire geometry or on a grouped selection that has been made previously (you can just select the geometry you want, hit TAB key and type Group to assign them into a grouped selection). Once that is done, it's just a matter of tweaking Offset (Fixed Distance/Fixed Width), Fillet Shape (Solid/Crease/Chamfer/Round/Profile), number of Divisions and Vertex Splitting (Allow Vertex Splits/Split Miterable Joints/Split over All Incident Edges). Keep in mind that based on what your selections are (for example, face loop vs edge loop), you will get different results – with the same settings. So don't be shy to try out all those options!
COMMENTS
Thomas Rittener 7 years, 8 months ago |
It will be nice to have the project file to see how this structure is modeled because I tried to make an arch modeling but with difficulty!
Thanks
Tom
JohnDraisey 7 years, 1 month ago |
And to think I've been hand modeling in Maya like a fool. I'll put the curve profile and merge object nodes to good use today.
playboy241994 2 years, 9 months ago |
Man ! Houdini is a Beast ! its too good
wilking131 1 year, 4 months ago |
but in houdini 19.5,i dont find fillet->shape->profile in the polybevel node,but this video is very good,Next!!!
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