๐ฃ๐ฟ๐ฎ๐ด๐บ๐ฎ๐๐ถ๐ฐ ๐ฉ๐๐ซ is a highly planned, highly edited series aimed to increase the technical capacity of the artists and TDs. This series will enable you to tackle more complex production shots with complete control and ease by acquiring a deeper technical understanding of how things work in Houdini at the lowest level with a strong applied focus on high-end feature film visual effects production.
Created by ๐ฌ๐๐ป๐๐ "๐ฎ๐ป๐ถ๐บ๐ฎ๐๐ฟ๐ถ๐ " ๐๐ฎ๐น๐ฐ๐ถ๐ผ๐ด๐น๐, currently a ๐ฆ๐ฒ๐ป๐ถ๐ผ๐ฟ ๐๐ซ ๐ง๐ฒ๐ฐ๐ต๐ป๐ถ๐ฐ๐ฎ๐น ๐๐ถ๐ฟ๐ฒ๐ฐ๐๐ผ๐ฟ at ๐๐ป๐ฑ๐๐๐๐ฟ๐ถ๐ฎ๐น ๐๐ถ๐ด๐ต๐ & ๐ ๐ฎ๐ด๐ถ๐ฐ. Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more.
๐ฃ๐ฟ๐ฎ๐ด๐บ๐ฎ๐๐ถ๐ฐ ๐ฉ๐๐ซ is a carefully structured course where every single topic, concept and idea is planned in advance with no idle moments, dead space, gratuitous talking or unplanned debugging for what should have been done offline. Everything is presented in a clear and concise manner, rather than impromptu recording with little to no editing, bloating the total runtime. Every topic is clearly explained through live concept drawings before showing how to implement it inside Houdini.
Provided in this course are over ๐ญ๐ฑ ๐ต๐ผ๐๐ฟ๐ of high-density practical video content spanning ๐ญ๐ฒ๐ฏ videos.
Almost all cook times and idle moments are edited out, and some parts are sped up (2-5x) like concept drawing, code writing, viewport/network navigation, and node layout, etc. The focus is on quality rather than total running time, and as such the course length is not the best way to estimate the actual value.
That's why I don't spend 1 hour explaining what a string is, or how to call a function as there are so many resources online covering those to exhaustion. They will be assumed knowledge.
If you feel that, at any point, you are lacking some prerequisites, I would highly recommend referring to Houdini documentation. Entagma also has good videos covering the fundamentals.
I tried to cover as many areas that have relevant areas to have a solid volume with a similar theme and flow, that not only progressively scales up on complexity and intricacy, but is also filled with countless practical production-proven tips and tricks from beginning to end.
Topics covered: Point Clouds, Smooth Point Cloud Filtering, Grid Based Point Cloud Lookup (pgfind), Camera Based Occlusion with Variable Pscale, Point Relaxation, Uniform Point Distribution Over Polygonal Surfaces, Unique Pair Matching, Operator Decoupling, Convolution Kernels, K-Depth Neighbours Using Edges & Primitives, Cubic Hermite Interpolation (smoothstep), Shaping Functions, Blurring Attributes, Sharpening Attributes, Kernel Code Generalization, Generic VEX Kernels, Gradient, Gradient Ascent/Descent & Contour Lines on Planar/Arbitrary Geometry & Heightfields, Streamlines, Tracing Curves, Geometry Traversal, Tighter Packing, Self Proximity, Geometric Advection, Orthonormalization, Flowlines, Clustering, Quadtrees, Subdivision Limit Surface, Limit Surface Sampling, Half-Edges, Hashing, Adaptive Subdivision, Improved OpenSubdiv Catmull-Clark Subdivision Surfaces Algorithm, Custom Fusing in VEX, Splitting Edges, Edge Divide, Bilinear Subdivision, Catmull-Clark Subdivision, Boundary Rules, Attribute Preservation & Interpolation, Group Preservation, Sea Caustics, Pool Caustics, Generic HDA Design, Performance Profiling & Aggressive Performance Optimizations
Software:ย ๐๐ผ๐๐ฑ๐ถ๐ป๐ถ ๐ฎ๐ฌ
Length:ย ๐ข๐๐ฒ๐ฟ ๐ญ๐ฑ ๐ต๐ผ๐๐ฟ๐
Number of Videos:ย ๐ญ๐ฒ๐ฏ
Special thanks to Jeff Lait and Mark Elendt.
Sponsored by ASUS , Wacom, Redshift and Camtasia.
COMMENTS
elpamidor 4ย years, 3ย months ago |
He is one of the best FX TD ever.
ZeitG 4ย years, 3ย months ago |
One of the best VEX course ever!
Thank you Yunus for sharing your knowledge!
JozefPlata 4ย years, 3ย months ago |
Well that's just an amazing content. I would buy it, except that if I do, there will be no more knowledge for me to explore on my own XD
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