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In this tutorial we will explore how to take files from disk—such as a collection of procedurally generated asteroids using TOPS and process them by applying poly reduction and automatic UV mapping. From there, we’ll bake out standard PBR maps as well as custom maps. Finally, we’ll convert everything into a USD asset, complete with geometry and material variants. To wrap it up, we’ll integrate our newly created asset into a quick lighting setup for demonstration.

Files:

COMMENTS

  • maitlandvt 3 weeks, 5 days ago  | 

    This is cool! not enough folks talking about TOPS->USD... seems like a good workflow. Thanks

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