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Topics covered:

  • Geometry Modules: We will use an existing asset pack and combine assets from it to create building modules.
  • Dynamic Instantiation: The modules will be designed to allow for dynamic adjustments and instantiation within Unreal Engine.
  • Point Cloud Creation: After finalizing the geometry in Houdini, we will create a point cloud to facilitate the transfer of assets to Unreal Engine.
  • Corner and Roof Adjustments: We will implement controls for adjusting corner types (convex and concave) and roof steepness.
  • Door Module Integration: The tutorial will also cover the addition of door modules to the building.




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