Who hates hand painting hair cards. Never again! I’ve made a Houdini Digital Asset (HDA) to help alleviate that and create automatically generated and textured hair cards from Houdini’s built in hair grooming system. Yes, if you’re into real time / game meshes, you CAN use Houdini’s Hair system after all.
The Hair Card asset only requires the free version of Houdini (Apprentice) and Substance Designer for baking an opacity mask. More importantly, Substance Designer provides group baking by mesh name, which Houdini doesn’t do. Group baking by mesh name isolates baking to specific meshes in a 3D scene as opposed to baking everything high poly to everything low poly. This is CRUCIAL to baking a high poly hair mesh to low poly hair cards. As you can imagine, baking an entire head of hair onto a cluster of hundreds of hair cards would produce a mess. Substance Designer’s “Bake By Mesh Name” feature allows us to bake individual cards with their high poly clump counterparts assigned to them without interference with surrounding hairs that belong to other hair cards. Houdini doesn’t allow this so that’s why we need Substance Designer to get a cleaner bake.
Getting Started
Download the Hair Cards Asset HERE (Orbolt)
Make sure you have Substance Designer and Houdini (Apprentice works)
BASICS
Make a hair style using Houdini's hair system and have that prepared. Plug in each hair generate node into the Hair Cards asset. Make sure the hair
generate nodes have a hairclump node inside the graph. The hair cards asset REQUIRES a clumpid attribute that the hairclump node initiates. Adjust
the sliders to suit your tastes and scalp's needs. The first output on the left will output a low poly hair card mesh. The second output on the right will
output a high poly hair mesh made from Houdini's hair system. Export both as a .obj then proceed to bake in Substance Designer clicking "by mesh name"
for each map.
DOCUMENTATION
The above are just basics. For FULL DOCUMENTATION and navigating the Hair Card asset please visit
BETA
Please contact for questions or for feedback to make the hair cards asset better. A video tutorial (part 2) will follow covering the insides of the Hair Cards
asset as a tutorial.
COMMENTS
fiddybux 5 years, 1 month ago |
This seems quite old now...will it work in 17.5? The Orbolt dowload area suggests it's for 16.0/16.5 only.
https://www.orbolt.com/asset/Psynema::psynema_haircards_beta_0
GaryHanna 5 years, 1 month ago |
Hello this is an older version, a more up to date one is here
https://www.sidefx.com/tutorials/hairdini-procedural-hair-card-kit-making-hda-and-guide/
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