The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.
We shall build textures using a variety of methods including UV map distortion, Noise distortion, Turbulent noise, Unified noise, for loops and slope calculation.
For the purpose of this training I shall cover Redshift, Octane and Mantra. We shall also use substance painter to build textures using the images that have baked in Houdini.
COMMENTS
charu 6 years, 4 months ago |
Nice video. Would definitely like to go further with your tutorials.
anon_user_79264221 6 years, 4 months ago |
Finally, some up-to date material on texturing. I'll be checking this out soon.
charu 6 years, 4 months ago |
Your thumbnail image gets me every time I see it. It's a nice tutorial. You should try submitting it on hackr as well. More people would love it. https://hackr.io/tutorials/learn-houdini
sureshdasari 5 years, 6 months ago |
Good one Rohan. Will share it in our site (https://www.tutlane.com) also.
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