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TOTAL DURATION: 1h 54m 15s

Project Grot showcases an ancient cave, illuminated by the fiery glow of molten lava, taking the viewer on a journey through the depths of an otherworldly realm. In this lesson, learn how to create these alien-looking ruins. Start by learning how to build a procedural tool that transforms a rough blockout into a detailed, high-poly mesh that can be used inside Unreal. These kinds of tools are designed to give you fast iteration times, making it easier to experiment and refine your environments efficiently.

Learn more about Project Grot.

CREATED BY

JOOLEANBOOLEAN

Technical Artist @ Cloud Imperium Games

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COMMENTS

  • xhesibeqiri 4 months, 3 weeks ago  | 

    Hi there!
    thank you for the tutorial, very helpfull but there is a missing info tho: how to make the vertex color materials so they work in ue.
    there is no explanation on how to apply the RGB channels we created to a material in UE g.g
    hopefully you guys can cover that too, wolud be great!

  • raffi.janf 4 months, 2 weeks ago  | 

    GOD BLESS YOU MAN

  • Zandermn 4 months ago  | 

    Amazing tutorial. I like the way it organized. I have a viewport related problem: my mesh display black and white instead of purple when I reach to 5:00 part of the video. How can I change the display back to purpule?

    • Zandermn 4 months ago  | 

      Sorry. I forgot it's in mask viewing mode. You enable it by open node info graph and enable layer "mask".

  • Mttvizzi 2 months, 1 week ago  | 

    Hi, I followed every part of the tutorial, but I'm encountering an issue with Houdini Session Sync in the final step. When I open the GEO container and try to dive into the HDA, it appears empty. I've checked that the versions of the plugin and Houdini match.

    What could be causing this?

    • jooleanboolean 2 months ago  | 

      Hey Mttvizzi,

      I'm not exactly sure, but it might be that you still need to cook the tool once? Usually when you open Session Sync for the first time it comes with an empty container, and requires you to either make a change or press the Cook button once more. I hope that helps!

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