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TOTAL DURATION: 1h 54m 15s
Project Grot showcases an ancient cave, illuminated by the fiery glow of molten lava, taking the viewer on a journey through the depths of an otherworldly realm. In this lesson, learn how to create these alien-looking ruins. Start by learning how to build a procedural tool that transforms a rough blockout into a detailed, high-poly mesh that can be used inside Unreal. These kinds of tools are designed to give you fast iteration times, making it easier to experiment and refine your environments efficiently.
Learn more about Project Grot.
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COMMENTS
xhesibeqiri 1 month, 3 weeks ago |
Hi there!
thank you for the tutorial, very helpfull but there is a missing info tho: how to make the vertex color materials so they work in ue.
there is no explanation on how to apply the RGB channels we created to a material in UE g.g
hopefully you guys can cover that too, wolud be great!
jooleanboolean 1 month, 3 weeks ago |
Hey hey :)
The specific material that ended up in the project was made by my colleague, so I didn’t cover how it was made. However if you’re interested in general how to make your own vertex color based shader, I wrote an article that should help you get jumpstarted:
https://www.artstation.com/julianbragagna/blog/yYYq/houdini-revisiting-vertex-colors-in-the-age-of-nanite
I hope this helps!
raffi.janf 1 month, 2 weeks ago |
GOD BLESS YOU MAN
Zandermn 1 month ago |
Amazing tutorial. I like the way it organized. I have a viewport related problem: my mesh display black and white instead of purple when I reach to 5:00 part of the video. How can I change the display back to purpule?
Zandermn 1 month ago |
Sorry. I forgot it's in mask viewing mode. You enable it by open node info graph and enable layer "mask".
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