Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 1h 34m 22s

In this video series, you will learn the fundamentals of placing things. Working on a building generator, you will discover how to deal with inputting geometry and what steps to take to handle different types of detail.

An overview of this series of videos.
Learn what it really means to place an object, diving a bit deeper in the mathematics of it.
Starting off with the basic shapes which will make up the building, explore how to prepare them for Houdini.
Using the Voronoi fracture node as a very stable method to split primitives.
Learn how to convert the output primitives to segments so you can start placing objects.
A quick example to show how you can use segments to place objects.

CREATED BY

FeikePostmes
FEIKE POSTMES

Feike is always eager to help, but getting a good idea of the different solutions first. As a graduate of IGAD (International Games Architecture & Design) in The Netherlands with half a decade of experience with Houdini, he currently enforces building techniques using procedural design. He loves teaching and exploring problems from both the artistic as the math-driven side of things to get to the desired results. Teaming up with Ivo he co-founded Dokai, and is loving everything there is about sharing environmental design for games, in a procedural way.

More from Feike Postmes

COMMENTS

  • There are currently no comments

Please log in to leave a comment.