Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 1h 34m 22s

In this video series, you will learn the fundamentals of placing things. Working on a building generator, you will discover how to deal with inputting geometry and what steps to take to handle different types of detail.

An overview of this series of videos.
Learn what it really means to place an object, diving a bit deeper in the mathematics of it.
Starting off with the basic shapes which will make up the building, explore how to prepare them for Houdini.
Using the Voronoi fracture node as a very stable method to split primitives.
Learn how to convert the output primitives to segments so you can start placing objects.
A quick example to show how you can use segments to place objects.

CREATED BY

FeikePostmes
FEIKE POSTMES

I'm a freelance Technical Artist with a love for mathematics, currently co-developing the Natsura foliage toolset. I also co-founded DodoDevs, a technical art company, where I'm working on procedural solutions for 3D content generation. I grew up in the Netherlands and studied International Game Architecture & Design at Breda University of Applied Sciences. Previously I worked for Applied Intuition and was a part of Square Enix's R&D division, channeling my inner nerd to discover the wonders of procedural buildings.

More from Feike Postmes

COMMENTS

  • There are currently no comments

Please log in to leave a comment.