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TOTAL DURATION: 1h 34m 22s
In this video series, you will learn the fundamentals of placing things. Working on a building generator, you will discover how to deal with inputting geometry and what steps to take to handle different types of detail.
An overview of this series of videos.
Learn what it really means to place an object, diving a bit deeper in the mathematics of it.
Starting off with the basic shapes which will make up the building, explore how to prepare them for Houdini.
Using the Voronoi fracture node as a very stable method to split primitives.
Learn how to convert the output primitives to segments so you can start placing objects.
A quick example to show how you can use segments to place objects.
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