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TOTAL DURATION: 1h 02m 55s

Learn how Clouds were generated for the Pegasus Project environment. Learn the basics of the Cloud tools introduced with Houdini 20. Create a variety of skybox cloudscapes and explore how to get these volumes into Unreal using VDB.

Overview of the lessons being taught in this course.
Create a Cirrus Skybox with the new Skybox utility. Cirrus clouds often feature channels of wispy noise that define the look of the cloudscape. Learn how to export the skybox as a VDB file for use in many other kinds of software, such as Unreal.
Explore techniques for creating a Cumulus Skybox with the Skybox node. This look features distinct forms of billowing towers of clouds with strandy wisps interconnecting them. Learn how to export the skybox as a VDB file.
Learn how to create a Nimbostratus Skybox with the Skybox tool. This creates an ambient thick sky layer with artistic gaps for sun shafts and breaks in the noise. Learn how to export the skybox as a VDB file.
Discover a wide range of new utilities to generate and form your own clouds with extreme customizability and detail. Learn how to utilise and combine all of the new shape generation, noise utilities and adjustment nodes to create one Hero cloud, demonstrating the processes that were used to craft the Project Pegasus Cloudscape.
Learn about the early days of the clouds behind the Project Pegasus environment. This video will give you a first step into understanding how to draw 3D render targets to the Volumetric Cloud system in Unreal Engine.
Witness the system which was utilised for the clouds in the Project Pegasus environment. Learn the advantages of real-time cloudscaping and ease of use controls such as quick density changing and translation of clouds at the last minute of production.
Take a first step into learning some of the optimization techniques for clouds used throughout development of Project Pegasus. Discover some important parameters that Unreal does not necessarily highlight as important.

CREATED BY

alexhamer
ALEX HAMER

Technical Artist and recent Masters Graduate.

More from Alex Hamer

COMMENTS

  • mac3designer 1 year ago  | 

    Pretty awesome

    • dragonyhr66 1 year ago  | 

      is possible to share the UE project files? I am more interested on how to use it in unreal engine.

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