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TOTAL DURATION: 31m 34s

Learn how to expand your skills of using Houdini Digital Assets in Unreal with Editor Utility Widgets. First explore the differences between Scriptable Tools and Editor Utility Widgets, then go on to find out how to utilize the Houdini Engine Public API to create custom interfaces for your HDAs.

Explore the differences between the two main editor tools available in Unreal Engine: Editor Utility Widgets and Scriptable Tools. Note their advantages and disadvantages unique to each other and learn what is best suitable for your needs.
Learn the basics of the Houdini Engine Public API and how to instantiate assets in an Unreal Scene, as well as how to use SinglePropertyView to setup options for where and how to instantiate.
Gain knowledge on how to utilise the Houdini Engine Public API to bind inputs and manipulate parameters of HDAs currently in the scene or recently instantiated.
Assuming you have a basic knowledge of PDG TOPnets in Houdini, this video will help you translate your functions of cooking and controlling PDG networks in Unreal. As well as some useful code snippets to do with Editor Utility Widgets.

CREATED BY

alex_sidefx
ALEX HAMER

Copernicus! Image Processing TD @ SideFX

More from Alex Hamer

COMMENTS

  • Vincent_Dixi_Wen 7 months, 3 weeks ago  | 

    Awesome tutorial, very clear and easy understand

    • TRex92 6 months, 3 weeks ago  | 

      Great vid. It would be great to see how to use the other inputs like the world input or geo input.

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