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Learn how to create a Fence tool using input curves to define the fence inside the Unreal game editor. The output of the fence will use a combination of geometry and instances. The corners are newly created geometry designed to work with different angles.
Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.
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COMMENTS
kyanhudson 2 years, 7 months ago |
yes! ive been looking forward to this tool. love it.
uncleda666 2 years, 7 months ago |
I can't understand the chain node
(╥╯﹏╰╥)ง
KieranLatham 2 years, 7 months ago |
Simon gives a good insight into the chain node in this video and provides more detail on how to use it: https://www.youtube.com/watch?v=IwnbJIOSjxQ and might help you learn more about it.
uncleda666 2 years, 7 months ago |
Thank you very much.
Lia Kim 1 year, 8 months ago |
Neither does the hda file nor the tutorial work on my 19.5.493 for some reason. it creates multiple copies of the model that are placed along the curve/edges. I saw other people commenting on how the corners do not work anymore...
uncleda666 2 years, 7 months ago |
And i use your hda file. Corner could not be generated successfully
kanecak 2 years, 5 months ago |
Great series of tutorials! Is there any insight on how you would create UE4 simplified collisions (UCX) with a procedural workflow like this?
gallerykim 1 year, 7 months ago |
If an object along the curve has a x-size greater than 2, it will not scale properly and will overlap. Why?
yickster 1 year, 3 months ago |
My corners does not work :(
maya4fun 5 hours, 10 minutes ago |
*impressive as always Simon ! Thank you for this tutorial.
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