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Learn how to create a Fence tool using input curves to define the fence inside the Unreal game editor. The output of the fence will use a combination of geometry and instances. The corners are newly created geometry designed to work with different angles.

Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • kyanhudson 2 years, 7 months ago  | 

    yes! ive been looking forward to this tool. love it.

  • uncleda666 2 years, 7 months ago  | 

    I can't understand the chain node
    (╥╯﹏╰╥)ง

    • KieranLatham 2 years, 7 months ago  | 

      Simon gives a good insight into the chain node in this video and provides more detail on how to use it: https://www.youtube.com/watch?v=IwnbJIOSjxQ and might help you learn more about it.

      • uncleda666 2 years, 7 months ago  | 

        Thank you very much.

      • Lia Kim 1 year, 8 months ago  | 

        Neither does the hda file nor the tutorial work on my 19.5.493 for some reason. it creates multiple copies of the model that are placed along the curve/edges. I saw other people commenting on how the corners do not work anymore...

  • uncleda666 2 years, 7 months ago  | 

    And i use your hda file. Corner could not be generated successfully

  • kanecak 2 years, 5 months ago  | 

    Great series of tutorials! Is there any insight on how you would create UE4 simplified collisions (UCX) with a procedural workflow like this?

  • gallerykim 1 year, 7 months ago  | 

    If an object along the curve has a x-size greater than 2, it will not scale properly and will overlap. Why?

  • yickster 1 year, 3 months ago  | 

    My corners does not work :(

  • maya4fun 5 hours, 10 minutes ago  | 

    *impressive as always Simon ! Thank you for this tutorial.

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