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Learn how to use the PyroFX tools to simulate smoke and render a flipbook to use in Unreal. If you are new to FX and simulation, this tutorial will be a great introduction because the simulation will be friendly for beginners.

Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.

A quick overview of all the different parts of the Smoke tool lesson. Take a look at where you are headed with this lesson.
Learn how to set up a smoke simulation. Start with a base shape that gets used as an emitter for the smoke. This simulation will be created inside of the geometry level using the Pyro Solver to create nice and interesting smoke.
Learn how to make a digital asset out of the setup. This will now be one single node that can be used in Houdini to generate a variation of smoke simulations. Learn how to create a custom interface with parameters so you can control the outcome.
Learn how to use the SideFX Labs Flipbook Textures node. The smoke itself can’t be directly imported into a game engine therefore you will need to use this technique. Learn how to render out each frame of the smoke animation into textures. The textures are then used to playback the animation in a more game friendly way.
Learn how to use the flipbook textures in Unreal. With the textures rendered out, it is time to create a base particle in Unreal Engine. There are many ways of how you can import the textures. In the video you will see 2 ways, using a plane and using particles.

CREATED BY

Simon_V
SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • anon_user_41020027 2 years, 9 months ago  | 

    This was great! Thanks.

    • anon_user_41020027 2 years, 9 months ago  | 

      Hello Simon - is there a way to render the sprite sheet without the "Indie" watermark?

      • JaimeArevalo 2 years, 8 months ago  | 

        Hello Simon, all these content is awesome. Thanks for share!
        Are you gonna continue creating tutorials for the other tools? or The smoke tool is the last one?

        Jaime,

        • JaimeArevalo 2 years, 8 months ago  | 

          Actually I´m very interested in the pipes tool

          • h.s.simhan 2 years, 4 months ago  | 

            Hey, i wanted to know if we can use hda in blender?
            Or can we export hda as a usdz and import in blender.

            I recently started learning Houdini and so far your series is the best.

            • jay.fig225 2 years, 4 months ago  | 

              Hi, I can not seem to find this looping node. I only see loop for each

              • ieracimarcodop 2 years ago  | 

                Hi! the project files are down :( other titan projects are up to download but this VAT project file link is down

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